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 An introduction to Two Worlds

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Zarak
Architect of Aggression
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PostSubject: Re: An introduction to Two Worlds   Mon Apr 04, 2011 6:35 pm

Hookay, my Mage is L7 right now, I have decided for an Archer/Mage build. Rain Necromancy spells (NEXT ON THE LIST!) and a flurry of arrows means Raining doom. As for Robes, they are totally WORTHLESS. The game allows you to cast even in any armor, so what's the point of having these? None. There is no point. Don't bother with robes. As for my mage, as soon as I find the town that teaches Necromancy I will find the spirit patcher and then become a pure Necromancer/Archer.

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Carabas
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PostSubject: Re: An introduction to Two Worlds   Mon Apr 04, 2011 7:12 pm

Archery is pretty cool. I'm still trying things out so my character lacks focus (I've invested in thieving, melee and archery) but I'm glad I found some decent gear. Shields really suck compared to a two hander or dual wielding.

I only use spells for buffing and healing but I even with the low Willpower I can tell the difference with boosters and stacks of spell cards.

Pickpocket is hazardous and hard to pull off so I may put the points elsewhere (it was useful to get the extra skillpoint from the challenge and for the extra stuff at the beginning).

Wouldn't it be better to have a non archer mage to take advantage of the heavy armours and maybe use a staff instead? I will be interested in finding out more about your mage's build.

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Zarak
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PostSubject: Re: An introduction to Two Worlds   Mon Apr 04, 2011 7:33 pm

Shields are absolutely terrible.Parry is useless, and the sheer raw damage lost becuse of using a shield isn't worth it.

Staves are worthless in melee. If my mage tried killing enemies with it, he's be tore to pieces before having the chance to do anything. Staves have a ridiculously low damage, and while they sometime have the corresponding Elemental damage, they still blow. As one builds up Mage levels, better staves with skill bonuses appear, but they're still not as good as regular weapons. I'll get the best staff I can, cast like a madman since Poison Cloud has a very decent range, summon some monsters and then switch to the bow and snipe every single enemy in front of me.

I keep Melee weapons, but I have a strong dislike of Melee combat. I prefer just finding the best bow I can, boost my Archery skills, and clean out an entire cave before anyone of them figures out what's going on. Properly built together, Archery and Magic are LETHAL.

Once I get the Spirit Patcher to reset my skill points after learning Necromancy, I'll concretize the actual Necro/Archer build I had in mind. I can post some shots of my skill tree once finished, if you'd like.

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Carabas
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PostSubject: Re: An introduction to Two Worlds   Mon Apr 04, 2011 8:38 pm

Sure thing, a picture is worth a thousand words.

I'm still trying to figure out the skills I need and the ones I don't. This is part of the fun.

Archery is lethal indeed. There is something to be said about taking a foe down without ever getting in range for retaliation. Melee is a lot about moving away after that last attack so your character doesn't just stand there but evades incoming blows (I find that playing with a controller really helps).

I must say that the Hard difficulty is a much more satisfying setting (no respawn and it's more challenging, I like that).

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PostSubject: Re: An introduction to Two Worlds   Mon Apr 04, 2011 10:15 pm

I am working on a PDF for my NecroArcher build. I FINALLY got Necromancy, and got all my skills reset, and I boosted the one I really wanted. Necromancy is now Level 10 and Archery is also pretty lethal at 6/10 for Fast Drawing, Overdraw and Startind Draw. I've bought a Senior Necro staff because it gives skill bonuses.

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PostSubject: Re: An introduction to Two Worlds   Sat Apr 09, 2011 9:40 pm

Cara, the TW Control Panel gives an option to seriously boost the game on the graphic side. However, it's too heavy for my 9500GT, the lags are just unbearable.

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PostSubject: Re: An introduction to Two Worlds   Sat Apr 09, 2011 11:05 pm

I've got a geforce 9600M GS so maybe that would work. Although I really don't think the game looks bad as it is (animations can be a bit clunky and the missing lip sync may be slightly annoying but the rest is pretty decent).

I haven't experimented any lag and that is what matters. You can't enjoy a game like this if you have a delay between the time you've puhed a control and your character's reaction.

Besides I should probably see how the game plays before using any mod. Wink

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PostSubject: Re: An introduction to Two Worlds   Sat Apr 09, 2011 11:55 pm

That's why I rolled back to the old settings. In the outside, it wasn't so bad, but whenever I got into a dungeon... lag-city. The game works fine in it's old settings and looks good, I was just curious to see how far the TW Control Panel could push the game, graphic-wise.

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