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 Discovering Two Worlds

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Zarak
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PostSubject: Re: Discovering Two Worlds   Tue Apr 12, 2011 11:32 pm

I'll dust out my level 63 char and see what the main quest is about. I did the relic part to Qudinar, but that's it.

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PostSubject: Re: Discovering Two Worlds   Tue Apr 12, 2011 11:39 pm

I'd like to know what you think about the very end of the game. We should probably use spoiler tags for this.

Spoiler:
 

The only thing that got on my nerves was the constant attacks by bands of wolves... A nightmare at low levels and a bore at high levels.

Still at 8 experience points a piece you can get a long way from killing wolves. I guess.

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PostSubject: Re: Discovering Two Worlds   Wed Apr 13, 2011 3:44 am

Killing paladins is always fun. I always kill the one at the ruined Brotherhood outpost and the one after helping our Necromancer friend. Self-righteous bastards.

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PostSubject: Re: Discovering Two Worlds   Wed Apr 13, 2011 10:47 am

Going back to playing a level 1 character is rather awkward. 20 points of damage already look like a lot and several groms are a force to be reckoned with.

The game is really challenging at earlier levels (especially before you can max out skills and get your hands on some decent stuff).

Likewise a character with 5 points in strength can't carry that much loot...

Type O Negative wrote:
Killing paladins is always fun.

The good thing with Air magic is that you can kill them and then resurrect them to do your bidding and fight on your side.

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PostSubject: Re: Discovering Two Worlds   Wed Apr 13, 2011 9:33 pm

Played some more with my new guy. He is level 4 (only a few points away from level 5 actually) but I've been to Cathalon and Qudinar and he's trained in every skills (spending 100 gold is much cheaper than waiting to spend 10,000 gold for the same skill). I was thinking about using a regresser to spread skillpoints around but that would be a bit cheesy... Although getting rid of useless skills and focusing on the good stuff would allow me to try out things like sneaking without damaging my build.

The great thing about this game is that by doing things differently and rushing towards the Gon I've stumbled upon a few places I've barely seen before.

I'm trying to plan things out. What I want is to build a real melee monster. I can't wait to max out Alchemy to take advantage of the components with permanent effects (I've just found out beaver fat was one of them). It's fun.

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PostSubject: Re: Discovering Two Worlds   Thu Apr 14, 2011 6:02 am

I always rush to the Gon as soon as possible. Tharbarkin alone is not enough when you're on the hunt for good equipment, Cathalon and Qudinar are the best damn placed to hunt for equipment. I do neither the final Giriza/Merchant's Guild quests to keep those sweet discounts. The discounts are worth a hell of a lot more than 30000G in the long run.

You mean Beaver BACON? I usually stash it aside and keep it for when Alchemy is high. Or, mix multiple reagents with a high alchemy skill and get a well-rounded permanent boost potion. For your Tank, there is a dungeon that contains a lot of monsters that drop the reagent "Headless Heart", that also increases vitality. Also, for your tank, Elemental Hearts from dragons in the desert. They offer potent protection against physical damage, that would help with your pure melee PC. Oh yeah, Trachidis eggs for Vitality potions as well.

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PostSubject: Re: Discovering Two Worlds   Thu Apr 14, 2011 12:00 pm

I've done this dungeon with my other character. North of the Gon but still fun.

The problem I have is that I've invested too much on offence and not enough on defensive stuff.

I'm probably going to retrain my character and after a few more levels I'll go back to the temple to get the skillpoints there.

What do you think about berserk? The damage output is staggering but it's definitely a liability unless you're fighting much weaker enemies in which case you don't really need it... I'm not sure it's practical without some serious Earth magic buff to make up for the lower defence (like the one that reduces the damage you take and hurt the ones who hit you). So berserk may be more of a high level thing to do.

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PostSubject: Re: Discovering Two Worlds   Thu Apr 14, 2011 7:11 pm

If you're looking for buffs, give the Necromancer's "Iron Skin" skill a chance. This protects against magical damage, and with enough potions to boost physical resistance, this might just work. As for berserk, I personally don't care about it. In BG2 or others, you've got a party to cover your ass, but TW has no such thing. Dishing out a lot of damage is one thing, getting cut down while doing so because of the defense penalty is another, and one that's not worth it, as far as I'm concerned.

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PostSubject: Re: Discovering Two Worlds   Thu Apr 14, 2011 7:44 pm

The Stone Skin skill is a must have. I make a point of taking it asap. I'll stick to my new plan and keep berserk for when I get Earth magic buffs and a huge vitality stat.

I'm focusing on Air Magic for now. It should pay off later on.

EDIT: played a bit more and went to the temple for the extra skillpoints, it's a fairly decent start once the buff (blessing) kicks in -screen. As you can see the focus is mainly on 11 skills (earth, necro and berserk possibly later on). No dual wielding, no swimming and no archery skills as I intend to use heavy armours. Horse riding is not such a big deal anyway. Wink

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PostSubject: Re: Discovering Two Worlds   Fri Apr 15, 2011 6:42 am

I see you invested points in Death Strike, I thought you wanted to do a pure tank and not an Assasin-type? As for dual-wielding, it's never worth sacrificing the raw damage of a two-handed weapon. NEVER. Screw shields, screw wielding two single handed weapons, grab the biggest weapon and destroy everything.

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PostSubject: Re: Discovering Two Worlds   Fri Apr 15, 2011 9:42 am

I thought I had some skill points to spare (thanks to getting rid of all the useless skills) and that since I had to get close to enemies sneaking and assassination would be an option before engaging in a more traditional fight. It's definitely not as counter productive as an archer sneaking around so I'll have to see how it works out (it's nice to try different things otherwise there would be no point in replaying through the game). Bottom line it's not hurting the build (unless I had taken all these points and put them in Earth magic instead).

You are entirely right about two handed weapons. Dual wielding tabards and exotic axes may look cool it's not efficient compared to the sheer destructive power of a decent two hander.

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PostSubject: Re: Discovering Two Worlds   Sat Apr 16, 2011 3:47 am

I took my Level 61 PC and COMPLETELY rebuilt it. I have made a NecroWarrior type, heavy armor, big fucking weapon, backed with Necromancy skills. I use PC to debilitate Archers so I can get to them in melee and chop them with one of my many two-handed axes. One does Fire, the other does Lightning, and I have a partly upgraded Grom Cutter that does Spirit damage. I have found this combination to be very interesting. I also got a brand-new set of Armor, it's akin to the Shadows Plate Hauberk, but it has the color of metal. I sort of like it, it has that industrial look I like.

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PostSubject: Re: Discovering Two Worlds   Sun Apr 17, 2011 7:41 pm

DAMN, my NecroWarrior has became POWERFUL! I sold ALL single-handed weapons and started building two-handed weapon. I absolutely love Halberds/Bills/pole-type weapon. I also made some two-handed axes, like Double Deaths, and one GromCutter. I'm a little pissed off, I wanted the GromCutter to be a Lightning weapon, but I "fused" it with a weapon doing spirit damage. Oh well. I have hunted down reagents for mana/willpower boost potions, and the NecroWarrior has a decent number of Mana as well. I let the enemies come to me, and when they're like little duck, all in a row, I case a couple of poison clouds to stun them briefly and then cut them down at the same time. I also invested points in Earth Magic for the Golem summons. That makes the NcroWarrior's tactic even easier. OH, one more thing: Cara, hunt down the cave called Norgat Cave. It has some very sweet loot. Right edge of the map, roughly in the middle. Check it out. Tons of chest makes this a perfect place for stocking loot as well seeing as there are no respawns. I pick my hideouts as I would myself, and this cave is wide and in the middle of nowhere. Makes it perfect for me, I've planted a Teleport Stone right next to the area in which three chests sit. Now I can build myself a plethora of weapons and armors, and keep them in stockage until they're ready for prime time.

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PostSubject: Re: Discovering Two Worlds   Sun Apr 17, 2011 10:31 pm

Is this the cave with the ogers, spiders and groms? I was rather thorough so unless the cave is really hard to find I think I may have explored it before.

I didn't play Two Worlds a lot lately (I've been messing with Fallout New Vegas) but I've found out that foxes could be killed for permanent reagent. I'm currently hunting foxes and beavers.

I've reached level 24 and maxed out alchemy. Getting the most out of potions that increase stats makes a huge difference. My character gained 28 points in Vitality, 40 in Dexterity, 28 in Strength and 10 in Willpower.

Air Magic is absolutely great for buffs by the way. I'm still looking for the Strength spell but in the meantime I get more than 60 points in Strength and Dexterity by using this spell...

I'm not really satisfied with heavy armours so far. I think lighter armours look much better in this game (I've found a few nice looking heavy armour sets but the black ugly armours were better). Weapon wise I'm going with basic stuff. A two handed sword with poison damage and a two handed club with spirit damage.

The game is more challenging with a melee character and that's not a bad thing. With a bow you could take down your enemies before they got in range, with a melee weapon it's all about timing your attacks and evading incoming attacks. Killing "red" enemies is fun!

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PostSubject: Re: Discovering Two Worlds   Mon Apr 18, 2011 1:07 am

Cara, no, it's a cave filled with Undead, more specifically skeletons. Made a little video about it:

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PostSubject: Re: Discovering Two Worlds   Mon Apr 18, 2011 8:59 am

Thanks TON! I have missed it. I haven't been thorough enough. Wink

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PostSubject: Re: Discovering Two Worlds   Tue Apr 19, 2011 1:09 am

No problem, dude. I thought this was such a perfect hideout to stash equipment that I had to pass the info on to you. It did require some through exploration, and my NecroWarrior is to be a game where I explore the whole F'N map and hunt for as many secrets as possible. Back to Norgat cave, those chests (the three in my video plus others in the cave) are holding multiple sets of armor and weapons currently being built up for later use. I've got three two-handed axes and like 7 various halberds/bills.

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PostSubject: Re: Discovering Two Worlds   Tue Apr 19, 2011 9:41 am

Looting is a big thing in this game. Earlier levels are a bit hit and miss but when you reach level 24 your character starts to be a force to be reckoned with.

I'm convinced Archery is too powerful to be fun. At least with a melee character your enemies can get in range to hit you (sometimes).

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PostSubject: Re: Discovering Two Worlds   Wed Apr 20, 2011 5:32 am

While I had a lot of fun with my Archer run, but the NecroWarrior has proven me that melee can be a hell of a lot of fun. With PC and several large, very sharp axes, I cut them down, and it's fun. Some halberds as well, they're the best for a Deadly Pirouette in a tight spot!

I have a bunch of set of armors in this chest, and I am seriously simmering the idea of actually making an item database. I have "To The Death", "The Fire", "The Forest", "The Air" Plate Dragon hauberks, "The Consumation", "Proud One" "Perfect One", "Power", "The Black Knight", "Shadows Plate", "Death", and of course "Rage". I have some parts of "Golden Pride" as well.


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PostSubject: Re: Discovering Two Worlds   Wed Apr 20, 2011 8:06 am

Pretty. All the shiny little trinkets in one place!

Melee is probably more fun because you have to position your character and you can move around to attack and evade blows. It's more dynamic and less about button smashing (although timing attacks with a bow make it less of a click fest it's very repetitive).

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PostSubject: Re: Discovering Two Worlds   Mon May 09, 2011 5:58 am

/minor thread necromancy

Minecraft burned through most of my free time, but I still managed to keep on playing some TW. The NecroWarrior is now level 68, and now that he's a Melee specialist, this guy is a massive threat. Hell, I just had fun in the multiple Trachidis camps south of the Gon, whipped out my big F'N axe and splitted those sons of bitches apart like the insects they are. Fun, that was. I have completely abandoned swords, and I only keep two-handed weapons. I have four two-handed axes, and five spears/halberds. I need nothing more -- I got every type of damage I need to destroy any enemy. Also, PC and DH. Enough said!

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PostSubject: Re: Discovering Two Worlds   Mon May 09, 2011 8:35 am

Nothing wrong with thread Necromancy when talking about Necromancers. I've been playing and modding Fallout New Vegas recently so my Two Worlds character is on hold. I stand by my earlier comment that two handed weapons are more fun than archery. I simply like the way light armours look compared to heavy armours.

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PostSubject: Re: Discovering Two Worlds   Fri Mar 21, 2014 11:42 pm

Re-reading those threads made me pick up the game again.

It's still as much fun as it used to be. New build time!

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PostSubject: Re: Discovering Two Worlds   Sat Mar 22, 2014 12:18 am

I know what you mean but there are too many wolves!!! I hate them.  Laughing 

More seriously I should get back to Two Worlds 2. I've barely played beyond the tutorial so I should probably start over.

By the way there is an RPG Bundle (for steam keys) that could be interesting for players who would like to give TW 1 and 2 a try without spending too much.

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PostSubject: Re: Discovering Two Worlds   Sat Mar 22, 2014 1:04 am

So do I but for shits and giggle I will keep every single wolf heart I pick up and calculate just how nuch of those bastards I can kill in one single run.

I just might get TW2 as well... I used to dislike the lack of a physical copy, but digital downloads ars just fine... and I don't havr a disc to take care of, and my DVD writer doesn't work anymore anyway. 3 years of smoking in the same room than my comp didn't help....

Level 8 now, I am heading to Cathalon and I did some Giriza quests. I stopped by the Excavations and will do some Skelden quests also. So far no magic but I am waiting to learn Necromancy. I got Overdrawing and Multi arrow, and I am using a War Spear in melee.

I had to download the legacy PhysX engine as the game crashed upon startup.

To think I found this game in a bargain bin for 5 euros... thanks, idiots.

Edit: I bought the bundle. TW2, here I come.

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