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 FNV: to patch or not to patch

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Pole Dancer Impersonator

PostSubject: FNV: to patch or not to patch   Tue Apr 26, 2011 9:35 am

The latest patch for FNV (patch 1.3) is said to improve the game stability but currently the documented changes point at balancing weapons (great for consoles but paradoxically that is going to be a nightmare for PC players using weapon mods).

The problem (as I type this) is that the patch breaks the Geck and until a new version of the Geck is released there is no editing stuff for people who've updated the game.

Anyway if you don't play an online game that requires Steam to be connected I strongly suggest using Steam in offline mode as it will allow you to control when you want to patch your game or not. It's always a good idea to wait for patch related issues to be fixed before moving on to a new patch but Steam doesn't offer us any choice since it will automatically update once online.

The latest patch will be required in order to play the next DLC Honest Hearst but in the mean time it is probably better just to wait for the problems to be fixed (and a new version of NVSE for mods).

"Growing old is inevitable but growing up is optional."
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Pole Dancer Impersonator

PostSubject: Re: FNV: to patch or not to patch   Tue Apr 26, 2011 11:22 pm

All is well. The Geck and the script extender have both been updated. I'm keeping steam in offline mode for now, it's good to control when you patch a game (especially if you can wait until the things that the patch breaks are fixed).

It's the same old story over again with patches only now with Steam we can't control anything. If that's the future of videogames then I guess we're screwed.

"Growing old is inevitable but growing up is optional."
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