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 [FNV] Desolation Row -WIP

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Carabas
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PostSubject: Re: [FNV] Desolation Row -WIP   Fri May 27, 2011 5:54 pm

It's good to keep your mind off things when real life stuff is getting too heavy. It's hard enough to confront reality but you don't have to deal with it 24/7.

I'm not sure about the binoculars, it's more Paul's department. Wink

I really must get back to working on my script. Hopefully I'll managed to spend some time on this during the weekend.

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PAULMCGREGOR
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PostSubject: Re: [FNV] Desolation Row -WIP   Fri May 27, 2011 6:38 pm

Hmm, I remember seeing this picture up on the Nexus showing just how big you can change items:
Spoiler:
 
Here's the description of it: "Seriously, this might have been the most terrifying thing I've made to date, lol! I've had this idea for a while but not sure how to pull it off right, but I took the evil gnome nif and set its scale to 10, then put that into the GECK and set ITS scale to 10, and this is the result. I almost died laughing when it appeared in game. "

So, all we have to do is edit those binoculars in Nifskope, then we can use them as the base of the ship. It seems easy. But somebody'll have to play around with nifskope to see how exactly to resize objects Razz
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Carabas
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PostSubject: Re: [FNV] Desolation Row -WIP   Fri Sep 30, 2011 2:33 pm

I haven't made much progress. I've spent more time playing the game rather than playing with the Geck. I haven't abandoned this idea but I've had a lot on my plate lately.

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Jetacon72
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PostSubject: Re: [FNV] Desolation Row -WIP   Sat Jul 21, 2012 12:39 am

Believe it or not, I'm still working on these guys. One more to go.

http://newvegas.nexusmods.com/images/33207
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Carabas
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PostSubject: Re: [FNV] Desolation Row -WIP   Sat Jul 21, 2012 2:31 pm

It's good to hear from you Jetacon, I must confess I've pretty much given up on this project and I'm not even playing FNV much these days.

I'll try and check out your new mods though. Thanks for the update. Smile

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Jetacon72
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PostSubject: Re: [FNV] Desolation Row -WIP   Sun Jul 22, 2012 10:10 pm

Yea, I didn't think anyone was into it still, but the costumes are still fun to make. I liked your idea of using the Ghost suit for Silk Spectre, so I made one too. I actually have'nt "played" New Vegas in a while either. Got caught up in Kingdoms of Amalur. Take care, Carabas.
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Carabas
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PostSubject: Re: [FNV] Desolation Row -WIP   Mon Jul 23, 2012 3:31 pm

You too Jetacon. Kingdoms of Amalur is a great game. We've started a sub forum about it here, feel free to post there if you feel like discussing your favourite build. Smile

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