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 Skyrim Gameplay and Strategy

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Nakia the Rogue
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PostSubject: Re: Skyrim Gameplay and Strategy   Wed May 30, 2012 11:42 pm

I have the 1.6 beta patch installed and it looks as if the navimesh bug has been fixed.:Wizards of Winterhold mod

Prior to this patch followers would not follow, NPCs stood on furniture or clustered together or just disappeared.

Now if Beth will just leave the fix in we may get some good quest mods.

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PostSubject: Re: Skyrim Gameplay and Strategy   Thu May 31, 2012 2:14 am

Well, that's nice. On a random topic, I finally decided to use Francesco's mod for Oblivion. I just fought a Spriggan at level 1.

This mod is staying.
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Nakia the Rogue
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PostSubject: Re: Skyrim Gameplay and Strategy   Thu May 31, 2012 7:39 am

Francisco's mod is very good. I loved many of the items he included as well as his monsters.
\
Did you play any of the CUO mods? I loved those,

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PostSubject: Re: Skyrim Gameplay and Strategy   Thu May 31, 2012 1:32 pm

No; I never had, though I really probably should. And I actually refrained from using his unique monsters, as I prefer my assortment of classic Elder Scrolls Monsters, but I did leave his unique items in.
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Carabas
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PostSubject: Re: Skyrim Gameplay and Strategy   Thu May 31, 2012 2:43 pm

If I ever go back to Skyrim I will definitely use this mod: Daedric Lord Armor by Natterforme .

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Nakia the Rogue
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PostSubject: Re: Skyrim Gameplay and Strategy   Thu May 31, 2012 5:01 pm

Looks good, Ca, I may get it. It would be great for either my Orc or Nord character. Don't really care for the closed helmets though but like the rest of it. can be crafted so that is good. Thanks for linking it.

I am having a few problems with the beta patch. Hope they get those fixed by the time it goes live and that the navimesh fix stays in. If they remove the navimesh fix I will be playing the Assassin Creed mods.

I won't be getting the DLC either until I know that the navimesh fix is really there. Some current mods may need tweaking and I bet players will complain that the navimesh fix broke the mod. I hope Beth ignores them or we will never see a decent quest mod. The ones using ESms can be dangerous if they replace vanilla things instead of using unique items.

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PostSubject: Re: Skyrim Gameplay and Strategy   Thu May 31, 2012 5:07 pm

dragoniguana wrote:
No; I never had, though I really probably should. And I actually refrained from using his unique monsters, as I prefer my assortment of classic Elder Scrolls Monsters, but I did leave his unique items in.

It is his unique items that I like too. Various things you can wear in particular. If you should decide to use the CUO mods don't use the level list with Francisco's as you will end up with more than can be handled. There are some conflicts/ The mods can be found On FilePlanet. The may end up being lost if FilePlanet archives them. Have no idea what is happening there.

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PostSubject: Re: Skyrim Gameplay and Strategy   Thu May 31, 2012 10:22 pm

One thing that really saddens me is that the excellent-looking Elsweyr: The Deserts of Anequina mod had been hidden by the author, meaning I can't play it. Quite sad indeed.
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PostSubject: Re: Skyrim Gameplay and Strategy   Fri Jun 01, 2012 12:37 am

Check on The Wormhole. I am not sure but I thought I saw it there. The Wormhole

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PostSubject: Re: Skyrim Gameplay and Strategy   Fri Jun 01, 2012 1:59 am

Hmm, I'll look through there sometime.

And, now, I really want Skyrim on PC, but don't want to spend $60 on it, and will absolutely not pirate it.

Even if I do get it, it leads me to a dilemma: Do I get it, and just abandon the saves I have on the PS3? I found a nice compromise with my Oblivion headcanon (as I do keep headcanons) and just said that my main PC character and main PS3 character were partners who traveled together. But if I were to, say, get New Vegas, do I just abandon the 80 hour character I have on there?
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Carabas
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PostSubject: Re: Skyrim Gameplay and Strategy   Fri Jun 01, 2012 11:19 am

If you don't mind my saying so I think that you're asking yourself too many questions. If you can wait then you will be able to get Skyrim on the PC for less and by that time it will be fully patched.

Having to start a new character is not necessarily a bad thing. If you choose so you can see it as an opportunity.

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PostSubject: Re: Skyrim Gameplay and Strategy   Fri Jun 01, 2012 11:24 am

I Beth leaves the navimesh fix in we should be getting some good mods for Skyrim. Quest mods that is. For the PC. I got my money's worth from the game. Can't complain. Not as good IMO as Morrowind but the vanilla game was better than Oblivion over all.

Wait a bit to see if the price goes down.

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PostSubject: Re: Skyrim Gameplay and Strategy   Wed Aug 22, 2012 11:19 pm

[url=]Domesticated Dremora Companion[/url]

This is the Dremora Companion you can pick up from the Telvanni hall mod. Excellent voice acting too.

One of the things I like about Oblivion was the ambiguity of good and evil. From the point of view of the people of Tamriel they were evil but where they?

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PostSubject: Re: Skyrim Gameplay and Strategy   Fri Aug 24, 2012 9:16 pm

Skyrim Parody

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