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 Dead Kel and Teeth of Naros

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dragoniguana
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PostSubject: Re: Dead Kel and Teeth of Naros   Fri Aug 17, 2012 1:20 am

In all fairness, neither does a longsword being closer to the size of a real-life greatsword, and the greatsword being bigger than the frakking Buster Sword.
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Carabas
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PostSubject: Re: Dead Kel and Teeth of Naros   Fri Aug 17, 2012 11:24 am

Good point. Smile

I don't mind since the design and drawings are not that realistic when it comes to proportions but the Guillotine move is really pushing the limit... Even taking into account the anime/superhero feel of the game.

If you want something that looks somehow believable daggers are probably a better choice (and bows of course).

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dragoniguana
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PostSubject: Re: Dead Kel and Teeth of Naros   Fri Aug 17, 2012 12:45 pm

One thing that always bugged me about the game was spears. A ton of NPCs have them, and they look really cool to use, yet they're completely blocked off for play. It annoys me.
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Carabas
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PostSubject: Re: Dead Kel and Teeth of Naros   Fri Aug 17, 2012 1:01 pm

The thing that annoys me is the sheer number of unlockables... I shouldn't have looked into that. I don't know what they were thinking about when they made this game. Not to mention the fact that the Special Delivery Chest is buggy (items don't scale to your level anyway).

Seriously I can't see the point and it wouldn't be so bad if some of these limited items didn't look so cool.

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dragoniguana
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PostSubject: Re: Dead Kel and Teeth of Naros   Fri Aug 17, 2012 1:09 pm

Heh, they're nice for a boost at the start, at least. Those omniblades did wonders for my rogue at the beginning.
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Carabas
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PostSubject: Re: Dead Kel and Teeth of Naros   Fri Aug 17, 2012 3:57 pm

It looks a bit like cheating (especially if you get some twists of Fate).

I really like having a character that looks unique so I'm having a hard time with this game. I've started a new character but I'm not entirely satisfied... Laughing

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Nakia the Rogue
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PostSubject: Re: Dead Kel and Teeth of Naros   Tue Aug 21, 2012 6:36 pm

"Sometimes quitting is winning" is taking a nap.

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Carabas
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PostSubject: Re: Dead Kel and Teeth of Naros   Tue Aug 21, 2012 7:55 pm

Naps are good. Napkins can be even better.

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Nakia the Rogue
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PostSubject: Re: Dead Kel and Teeth of Naros   Tue Aug 21, 2012 8:24 pm

Don't know why this totally off topic thought came to me but I didn't make a video of my character, the one I voiced for the TEG Tevanni Hall mod. Did pretty good. All the VAing was excellent.

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