Renegades of the Internet come discuss your favourite games, voice acting, technicalities and other topics on our forum.
 
HomeCalendarFAQRegisterLog in
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Nakia's Babblings
by Nakia the Rogue Yesterday at 9:42 pm

» Fallout 4 Mods
by Zarak Mon Jul 16, 2018 5:15 am

» BG Trilogy or Enhanced Edition
by Carabas Wed May 30, 2018 7:00 pm

» A New Beginning
by Carabas Mon May 28, 2018 2:36 pm

» Pillars of Eternity 2 Deadfire
by Carabas Thu May 24, 2018 8:05 pm

» Crusaders Kings 2
by Carabas Tue May 22, 2018 9:47 am

» Deadfire Scavenger Hunt
by Carabas Sun May 20, 2018 9:53 am

» Zarak's various Minecraft builds
by Carabas Sat Apr 14, 2018 6:41 am

» Mods for Skyrim
by Carabas Tue Apr 10, 2018 5:31 am

» Endless Space 2
by Carabas Tue Mar 20, 2018 7:35 am

» Star Traders: Frontiers
by Carabas Sun Mar 18, 2018 5:59 pm

» Kingdom Come Deliverance
by Carabas Tue Feb 13, 2018 4:54 pm

Who is online?
In total there are 3 users online :: 1 Registered, 0 Hidden and 2 Guests

Nakia the Rogue

Most users ever online was 39 on Wed Jul 09, 2014 8:37 pm
Statistics
We have 43 registered users
The newest registered user is fallout44

Our users have posted a total of 26250 messages in 652 subjects
Search
 
 

Display results as :
 
Rechercher Advanced Search

Share | 
 

 [WIP] FNV: Animated Player Character

Go down 
AuthorMessage
Carabas
Pole Dancer Impersonator
avatar


PostSubject: [WIP] FNV: Animated Player Character   Fri Dec 17, 2010 12:49 pm

For now this esp comes with my Smoking Followers mod.

My objective is for the PC to use existing animations when in 3rd person with no weapon drawn and idle status (not in combat and preferably not when running).

The game ships with many animation files some of which require stuff from Fallout 3 DLCs that are not included in FNV (like the cigar smoking animation from Operation Anchorage).

Anyway, I've been trying different conditions for certain animations to play. So far, I'm going with magazines in the PC's inventory, armours and NPCs the PC may have killed (or not killed) which for now is limited to Benny. I've also included basic things, drinking, smoking, playing with the pipboy and I've been trying to get instruments playing animations but I haven't been able to trigger them yet.

It's still a WIP so there is much of testing/editing to be done.

_________________
"Growing old is inevitable but growing up is optional."
Back to top Go down
http://bellesakurasaloon.frenchboard.com
 
[WIP] FNV: Animated Player Character
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Belle Sakura Saloon :: The Gaming House :: The Iron Horse Workshop-
Jump to: