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 Building with mods -- Vault 420

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BlackZarak
The Architect
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PostSubject: Building with mods -- Vault 420   Thu May 19, 2016 9:57 pm

As posted in the F4 mod thread. I decided to build my own vault, and here it is. It's pretty minimalist so far but I am not limited in building space so expect this to become of monstrously gargantuan size.

And yes, those are gen 1 synths settlers. I am friendly with the Institute (I cannot NOT side with them, fuck the BoS, Railroad and Minutemen) and Settlements Expanded allows you to build your own synths to replace real settlers and their bloody annoying random radiant side quests of rescuing some bloody arsewank, or killing ghouls/super mutants/blah/whatever. Seriously, fuck real settlers, why bother with those whiny tosspots when robots and synths are so much better.

Mods used:
- Craftable food planters (good luck growing shite in a vault otherwise)
- Robot defense
- Settlements Expanded (for water generators)


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Kana
Catnip Purveyor
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PostSubject: Re: Building with mods -- Vault 420   Thu May 19, 2016 11:16 pm

Nice build. Vault 420? This mod might make a fitting addition:

http://www.nexusmods.com/fallout4/mods/11840/?
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BlackZarak
The Architect
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PostSubject: Re: Building with mods -- Vault 420   Thu May 19, 2016 11:48 pm

That vault mod is very good and it's a refreshing change on settlements -- I have not and will not do Minutemen quests but I definitively will build more vaults, they can be built in many settlements and the workbench gives you a bunch of free materials to build. I've expanded this vault a bit, added a basic lavatory and a lounge, and I started doing work on a new level. Which brings me to say -- a mod to grow medicine? Great find, now I definitively will have to do a greenhouse level! Cheers, love!

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BlackZarak
The Architect
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PostSubject: Re: Building with mods -- Vault 420   Fri May 20, 2016 3:00 pm

Nope, unfortunately, I had to disable that awesome medicine mod -- it crashed my game anytime I got near the vault entrance. Oh well.

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