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 The Fall of the Dungeon Guardians

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Carabas
Pole Dancer Impersonator
Carabas



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PostSubject: The Fall of the Dungeon Guardians   The Fall of the Dungeon Guardians I_icon_minitimeThu Apr 13, 2017 4:37 pm

The name is terrible but it's currently on sale on Steam and from what I've seen so far it looks like a nice dungeon crawler made by a single developer.

It's real time with pause and you have a party of four characters that occupy different positions that will be familiar to MMO players (tank, healer, DPS) so it's a blend of old school dungeon crawling with a more modern take on team building.

I've barely scratched the surface and I already like it a lot more than Legend of Grimrock 1 and 2 simply because you don't have to move around all the time during fights.

Starting with a custom made party doesn't seem to involve as much planning as Might and Magic X Legacy but I still have to get the hang of it.

In any case I decided to come up with a BSS theme for my party:

Spoiler:

My first impression is that the Paladin and the Warlock are pretty cool so far but both Necromancer and Duelist are a bit squishy but I hope they'll get stronger down the line. Still, the Necromancer is the most offensive "healer" type so it should even out. Keeping the dodging Duelist alive is going to be another matter. Razz
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Sue77
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Sue77



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PostSubject: Re: The Fall of the Dungeon Guardians   The Fall of the Dungeon Guardians I_icon_minitimeFri Apr 14, 2017 8:21 am

Is this first person Cara? I can play Legend of Grimrock as it's not too fast paced, but I like the idea of not having to move around during battles.

cat
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Carabas
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PostSubject: Re: The Fall of the Dungeon Guardians   The Fall of the Dungeon Guardians I_icon_minitimeFri Apr 14, 2017 8:53 am

It's first person and it looks pretty much like Grimrock so movement is not too hectic. The game also comes with numerous options so you can customize your experience quite a bit (removing motion blur and bobbing for instance). The dev even added an option with less monsters to remove some mobs and make the game more focused without losing any loot or experience points.

If it looks like something you may enjoy you can give it a try and ask for a refund if you can't bear the movement before the two hour mark (as long as you haven't asked for many refunds lately it shouldn't be a problem). Just skip character creation in order to save time.
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PostSubject: Re: The Fall of the Dungeon Guardians   The Fall of the Dungeon Guardians I_icon_minitime

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