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Carabas
Pole Dancer Impersonator
Carabas


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PostSubject: The Outer Worlds   The Outer Worlds I_icon_minitimeFri Nov 01, 2019 9:18 pm

It's time we had a dedicated thread for this game.

The more I'm playing it the more it reminds me of the old Fallout games I used to spend all my free time playing twenty years ago.

The combat is similar to the new Fallout games but the world and the characters feel like they are from the old Fallout games.

The only thing I don't like is the lack of variety when it comes to the soundtrack and the saturated colour palette.

Basically it's a small hub world (not a wide empty open world) but the good thing is that it feels like you can decide what you're doing without feeling like being corralled in one direction even if there is a main quest. At least you're given valid reasons for sticking to that main quest and you won't find any unkillable character which makes it much more immersive.

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dragoniguana
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PostSubject: Re: The Outer Worlds   The Outer Worlds I_icon_minitimeFri Nov 01, 2019 9:32 pm

Quote :
The only thing I don't like is the lack of variety when it comes to the soundtrack

It gets better, don't worry! I don't know how far you are, but some later locations have amazing soundtracks. The OST overall is one of the better ones that I've heard in a long, long time. Tracks like that on the Groundbreaker and in Roseway floor me.

As for structure, as I've said, TOW reminds me very much of classic Bioware, name Knights of the Old Republic. It's a little more guided than this, but in some ways it feels like it has elements of the classic Bioware "do a required area, now choose from two areas, now do a required area". The process of Emerald Vale -> Groundbreaker -> Roseway or other side quests or whatever -> Monarch reminds me a lot of ME1's Eden Prime -> Citadel -> Feros or Noveria -> Vermire.

That structure feels good here! It's controlled in a way that funnels you toward the good bits, while also giving you enough leeway to do what you want. As much as I love New Vegas, it did have an issue once you got to The Strip, in that it very suddenly stopped guiding you. Accessing some of the best quests in New Vegas meant striking out on your own to see what you could see, while The Outer Worlds has a more guiding hand, and I like that a lot.

What do you think of the companions so far, Cara? Parvati is a real winner from what I've seen; people seem to love her across the board. She's my favourite RPG character since like, Veronica Santangelo. Her quest is really nice, too; it's just a good bit of fluff.
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Carabas
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Carabas


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PostSubject: Re: The Outer Worlds   The Outer Worlds I_icon_minitimeFri Nov 01, 2019 9:40 pm

I'm not too far in just yet but yes it does feel like a Bioware hub structure (which is probably better than a wide open world that tends to be just an empty wasteland or a series of useless markers that need to be collected).

I'm not saying the music is not good (although it's not as good as the original Fallout but then no other soundtrack is) but it feels as if the same tracks are on a loop.

I've only completed the first area. I like taking my time. You can only play a game like this for the first time once so there is no need rushing through.

Parvati is such a great young lady. Frankly I never cared that much for Veronica in FNV but I really like Parvati and I enjoy getting her input on the situation.

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Kana
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PostSubject: Re: The Outer Worlds   The Outer Worlds I_icon_minitimeSat Nov 02, 2019 10:46 pm

I've been playing the game, as well. I'm doing a low-intelligence, high-charisma character, sort of a lovable idiot. Some of "Dumb" dialogue options are really funny, and I've read that there is a special ending for low intelligence characters.

https://twitter.com/KanaKawase/status/1188237978922930176/photo/1
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Carabas
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Carabas


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PostSubject: Re: The Outer Worlds   The Outer Worlds I_icon_minitimeSat Nov 02, 2019 11:26 pm

Nice. I will surely try that for my second playthrough. Low intelligence and high charisma sound like such a fun combination. The Outer Worlds 799235

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