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 Mods for Skyrim

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Nakia the Rogue
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PostSubject: Re: Mods for Skyrim   Wed Jun 27, 2012 5:14 am

The more you guys talk about this game the more appealing it sounds. If I hadn't promised to rev up Oblivion to test for a friend I would start playing it. As soon as that little chore is done I think that is exactly what I will do.

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Carabas
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PostSubject: Re: Mods for Skyrim   Wed Jun 27, 2012 11:07 am

I'm playing a heavily modded version of FNV with extra spawns, encounters and tougher monsters and I like going North straight to Red Rock Canyon. If you don't stray into Deathclaw territory it is very doable.

Later on going melee against Deathclaws is one way of keeping things interesting (and deadly).

What can I say when things get too easy I get bored. Wink

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dragoniguana
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PostSubject: Re: Mods for Skyrim   Sun Jul 08, 2012 4:38 pm

In the Skyrim artbook, it mentions that the city of Whiterun was originally set on top of an enormous crystalline structure, jutting out from the tundra, but they decided not to do that. If anyone modded the game to add that in... Damn, that would be cool.
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Nakia the Rogue
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PostSubject: Re: Mods for Skyrim   Mon Jul 09, 2012 9:02 am

That would be a good mod if it could be made.

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Carabas
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PostSubject: Re: Mods for Skyrim   Fri Jun 13, 2014 11:42 pm

I've decided to give Skyrim another go and this thread is a bit obsolete...

I'm only posting links to the mods I've decided to use in my new game for future reference.

Spoiler:
 

I don't know if I'll stick to the game but one thing is certain, I'm going to stay far away from the main quest as long as possible in order to avoid that Dragonborn thing.

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Zarak
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PostSubject: Re: Mods for Skyrim   Sun Aug 06, 2017 6:27 am

/casts thread necromancy

So I got back into Skyrim (got the Special Edition), and I found this mod:

http://www.nexusmods.com/skyrimspecialedition/mods/11276/?

Basically, this gives you a "shout" which you can use to basically challenge anybody you feel like in a duel to the death without the entire town going aggro and nobody intervening, and you can also quite litterally beat someone to death with your bare fists if you feel like it. Sometimes a desperate enemy will go for their weapon, though. Adds to the fun.

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Carabas
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PostSubject: Re: Mods for Skyrim   Thu Jan 18, 2018 4:55 pm

The Special Edition is far from perfect, in fact if you manage to get the old edition to work without crashing (i.e. if you don't go too far with the mods) you can get a better experience out of it.

The Quick Loot mod alone is an incredible improvement:

https://www.nexusmods.com/skyrim/mods/73096

It introduces the Fallout 4 looting menu to the game (a mod to get this functionality with FNV is available on the Nexus).

Plus I've found my new favourite armour, Berserk Judeau Armor:

https://www.nexusmods.com/skyrim/mods/51354

It works for both males and females, comes with several options, can be set as light or heavy armour and looks fantastic for a roguish type.


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Zarak
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PostSubject: Re: Mods for Skyrim   Mon Apr 09, 2018 7:45 am

Dwarven power armor

Exactly as written on the tin. It looks good, and I quite enjoy the sound upon each step -- makes you look, and feel, like a juggernaut of destruction. Has some downsides to maintain some balance e.g you don't regenerate stamina while wearing it, sneaking is flat out of the question, and it is stupidly heavy.

This is the SSE version, but there is an OG Skyrim version as well.

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Carabas
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PostSubject: Re: Mods for Skyrim   Mon Apr 09, 2018 9:07 am

It's a really cool concept but I absolutely hate the yellow look of this armour in Skyrim. I loathe it so much I actually went through the trouble of editing the texture files to make it look like it was made of steel. In my (not so humble) opinion I think the whole power armour thing would look better if it wasn't yellow like a freaking American school bus.

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Zarak
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PostSubject: Re: Mods for Skyrim   Tue Apr 10, 2018 5:15 am

Eh, still looks better than the fugly Elven and Orcish armors. I don't mind the golden hue myself, and the Aetherium effects look pretty good. Still, it's not meant to be a daily driver, it's just an equalizer for brutal fights. As an Assassin I don't have much use for it but maybe it would interest tank builds, which is not my style. Cloak and dagger FTW

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PostSubject: Re: Mods for Skyrim   Tue Apr 10, 2018 5:31 am

I agree, it is so much more effective to be able to move around rapidly without being seen.

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