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 BG Trilogy or Enhanced Edition

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dragoniguana
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PostSubject: BG Trilogy or Enhanced Edition   Sun Apr 12, 2015 2:07 am

Is there any real reason I should use BGT over the two Enhanced Editions? Because I'm trying to play Baldur's Gate with BGT, and honestly, the little things are killing me: Camera movement is horrendous, there's no way to get it to a good resolution and still be zoomed in at all far enough, I really miss being able to zoom in/out... Just little things like that. BGEE has all that, and it makes it... Well, kinda playable for me. Thoughts?


Last edited by dragoniguana on Sun Apr 12, 2015 1:48 pm; edited 1 time in total
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Kana
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PostSubject: BG Trilogy or Enhanced Edition   Sun Apr 12, 2015 4:02 am

It seems like most mods have been updated to support the Enhanced Editions, so I don't really see much reason to use BGT over them, aside from having to buy them. I definitely find it hard to go back to the originals, now.
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Carabas
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PostSubject: Re: BG Trilogy or Enhanced Edition   Sun Apr 12, 2015 7:22 am

If you're doing it right BGT looks glorious. Smile

I personally dislike all the additions made by the Enhanced version. The best mods feel more professional and less out of place IMO.

Does the BG1 NPC mod work for the EE? Because if it doesn't that alone is a deal breaker.

If you really want an Enhanced Edition get Icewind Dale Enhanced because the original is not so easy to run on modern machines.

Topic moved since we have a forum for Infinity Engine games.

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dragoniguana
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PostSubject: Re: BG Trilogy or Enhanced Edition   Sun Apr 12, 2015 3:56 pm

Evidently the NPC mod does work for the EE, thankfully.

I think I'll just install that and use the Enhanced Edition - I know it's petty, but I honestly don't think I can play the game without the option to zoom and move the camera using the middle mouse button (rather than moving the mouse to the edge of the screen).

Oh, and thanks for moving the thread, Cara.
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Carabas
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PostSubject: Re: BG Trilogy or Enhanced Edition   Sun Apr 12, 2015 4:26 pm

No problem. Have fun.

Personally I don't like how the game looks zoomed in and I can't tell the difference when it's zoomed out.

The only good thing as far as I'm concerned is how the character screen looks full screen but I can live with that (or more accurately without that).

I don't think the new kits or the new companions are worth the asking price either.

What I really don't like is people raving about Beamdog. IMO they don't deserve that much praise for what they've done.

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Carabas
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PostSubject: Re: BG Trilogy or Enhanced Edition   Mon Apr 25, 2016 9:25 am

A few things worth adding to the consideration, the NPC mod for BG1 is now working with the Enhanced Edition and that's a pretty big deal if you've become used to your BG1 NPCs being chatty and all that.

There is also an autoloot thingy in Enhanced Editions. It doesn't look like a huge deal but it may tip the scales for some players.

As far as I can tell it would appear that they've decided to add some sort of filtering that makes the game looks like the Fallen Enchantress games and while it's hard to condemn them for the effort from what I've seen it makes the game look like poo. I don't know about you but I don't see the point in fixing something that is not broken only to make it even worse. I assume it can be turned off though.

Anyway that's what I've been able to come up with so feel free to add any information or precision.

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Carabas
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PostSubject: Re: BG Trilogy or Enhanced Edition   Sat Nov 05, 2016 10:51 am

I've bought BG "Enhanced Edition" 1 & 2 (minus the expansion) and although I miss some of the features of BG Trilogy right now BGEE comes with enough mod support to keep an old BG player happy.

The autoloot thing is a real boon and it's pretty much the only thing that I like more in this version so far and I'm really not sold on the new "enhanced" videos and I think I'm going to hunt down the mod that restore the original movies.

I'm not convinced by the new kits and classes either but some of them do look like they could be nice. The Blackguard kit is utterly broken though and I can't see any reason for anyone to have Charname as a Shaman.

The outlines they've added are absolutely horrid but fortunately that can be changed in the settings.

I still need to add a few more mods and it will be time to get the show back on the road. Wink

EDIT: the cool thing is the ability to switch between weapon styles with ease, especially between a bow and a sword and shield style.

I'm still trying to figure out how to disable the critical hit screen shake though...

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