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 Divinity: Original Sin 2

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Carabas
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PostSubject: Divinity: Original Sin 2   Fri Sep 22, 2017 3:41 pm

It's out now and it seems to have all the things that were present in the Enhanced Edition plus a lot more content.

Not sure about the silly puns but the origin concept sounds appealing. It's possible to create a character with a predefined background for better immersion (which is a bit like making a DM created character your own in a pen and paper game). The alternative is to pick a tag for a custom character so NPC can react to who you're supposed to be RPing.

It all sounds very exciting. My major concern is that every time I tried playing the first game I kept losing steam (I can do awful puns too) plus I never liked the idea of playing a source hunter so hopefully this one will allow for more freedom.

In any case I wanted to point out that picking the game over at Gog may not be such a bad idea because of regional pricing it's possible to get wallet funds back (over here that's €6.80 which is not too shabby). The Steam version is also completely DRM free so Steam is simply a downloading and patching platform. The Gog version will probably have achievements for people who use their Galaxy platform. The only thing that they will miss are Steam trading cards. Last but not least patches are released a bit sooner on Steam but I can't imagine that Larian would forget about the Gog version.

EDIT: the Gog version does come with achievements for Galaxy users -I've just checked as I'm currently downloading it (looks like it may be a bit slower than Steam but if I was able to download the Witcher 3 from Gog I should be able to download DOS2 as well).

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Carabas
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PostSubject: Re: Divinity: Original Sin 2   Sat Sep 23, 2017 11:48 pm

I've played a little today and it's so incredibly better than the first game! It still has the nice turn based fighting mechanics but everything has been improved and fine tuned.

I'm playing an elf and it's a far cry from what we're used to! In this world elves practice a form of cannibalism (corpse eating) that allows them to have a glimpse at the remnants of consciousness of the humanoid whose flesh they consume. It's rather creepy but it's a great way to get information in game. I didn't pick Pet Pal (to talk to animals) but it's a choice that I've made and I think I'm going to focus on Polymorph and two handed combat (the polymorph line has a spell that allows the character to turn his arm into some sort of tentacle and disrupt an enemy who can't use a weapon in the following turn).

The game is absolutely gorgeous (even more than the previous one) and it runs even better. Even the controls have been improved. Using a gamepad with the previous game was a treat but they've managed to make things even more intuitive this time.

Last but not least, I never cared that much for the music in the first game but the music in the sequel is absolutely great.

All in all so far it's a truly flawless experience. I hope it won't disappoint later on.

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PostSubject: Re: Divinity: Original Sin 2   Sun Sep 24, 2017 4:55 pm

Here are some pictures of my guy during character creation:

Spoiler:
 

Spoiler:
 

The portrait is actually made from the composite of features you've selected which is really cool (just like in DAO). The only thing missing is the possibility to change its orientation but that's not a big deal. You can see the exotic nature of elven gear. Smile

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PostSubject: Re: Divinity: Original Sin 2   Fri Oct 06, 2017 10:26 pm

That is a very strange physique but the armour is beautiful. Love the colours.

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PostSubject: Re: Divinity: Original Sin 2   Fri Oct 06, 2017 11:06 pm

That's actually the class selection screen.

Here is how my guy looks in game:

Spoiler:
 

Regarding his physique I wanted something that looked a bit like this:

Spoiler:
 

I don't think I'm too much off the mark (minus the dark hue of course).

The game has been patched and it's a big one. Smile

Right now I've settled on a party of two elves with the lone wolf trait. I'll leave the other NPCs for my next playthrough.

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