Bioware is no longer the same company that brought us the BG series. As much as I've enjoyed playing DAO it was a real rip off if you look at it from a cost/quality perspective. DLCs were over priced and they deliberately cut content from the game to sell them. Moreover they're hyping the sequel without even bothering to fix bugs and that's when their patches don't actually break even more things -having to use unofficial patches to play a game is not acceptable. If that's not worth two thumbs down I don't know what is.
And don't get me started about the DA2 "fight like a Spartan" crap and the direction Bioware is taking. I don't care for the Mass Effect series and I don't care about any game that looks or plays like it's a game from the Mass Effect series.
I find that there are more and more similarities between video games and movies. Big companies sacrifice originality and creativity in order to make some bucks and independent developers are fighting an up-hill battle to get some fanbase and some sort of recognition. In both cases the industry requires more and more money for a project to be made so that means that everything is streamlined and becomes more and more generic. They are just peddling soup to the masses and the new high profile video games are hyped like holiday season blockbusters. There is nothing new under the sun.
The old CRPGs are dead. What we have now are games that are just too easy (casual players have to be able to finish them otherwise it won't do) and can only be fun if a horde of modders makes them better (and fixes the bugs that companies rarely fix because they have already made their profit and see no point in wasting resources on fixing a product that has already been sold). We just have to make do with what we can get and when we can spare the time mod the games so they can be played.
"Growing old is inevitable but growing up is optional."