OK, so I've finished The Witcher 2. A few thoughts to throw into the pot...
First the good stuff. Beautiful graphics, intuitive and responsive controls, visceral combat, engaging storyline, interesting and well rendered cut scenes.
So why do I feel some tinge of disappointment?
Well, I think (perhaps unfairly) I had lined up The Witcher 2 in my mind as a game to sink a lot of time into in the lead up to Skyrim. The reality is that I had to pace myself to make the game last three weeks. I could have finished it sooner easily, and if I'd not taken the time to do every side quests, I could have blasted through the main quest over a weekend.
Talking to my son, who plays FPS games on his X-Box, a 20 hour campaign is not only normal, but is sometimes considered generous these days. I'm obviously spoilt with Elder Scrolls - I think of 20 hours as 'just getting started'. Honestly, after 20 hours on Fallout New Vegas I'd only really settled on my character and got to Primm
Of course, the problem with a shorter quest is exacerbated by The Witcher 2 being linear. You can make a choice at two points to either go down one path (Roche) or the other (Jorvath). But you end up in the same place - just seeing it 'from the other side' so to speak. So I'm not sure I have the desire to go back and play it all through again.
I think the 'sandbox' vibe of the Elder Scrolls has ruined it for me when it comes to games like The Witcher and Dragon Age. I hate looking out onto a forest and thinking that I can explore, only to find that 'invisible walls' mean that I can only go down predetermined paths to reach the pre-selected quest locations. It totally breaks any real immersion for me. I doubt that I'll play any more RPG games that don't offer an open world. It's just too frustrating.
The other 'issue' for me with the game is that lack of role playing potential. Having to play as Geralt is obviously necessitated by having your character fully voiced, but it means you are stuck with the pre-defined archetype. You have to play as a male witcher who kills a lot of things with his sword! Magic and alchemy are useful support skills, but I think it would be very hard to make magic or alchemy into a viable character path. So inevitably you end up pumping talent points into the combat skills.
So to sum up. The Witcher 2 was a great game for what it was - a story-driven scripted, action-adventure with a few RPG elements thrown in. I've certainly had my moneys worth. But as something to invest months and months into?...Not really.