- Quote :
- The only thing I don't like is the lack of variety when it comes to the soundtrack
It gets better, don't worry! I don't know how far you are, but some later locations have amazing soundtracks. The OST overall is one of the better ones that I've heard in a long, long time. Tracks like that on the Groundbreaker and in Roseway floor me.
As for structure, as I've said, TOW reminds me very much of classic Bioware, name Knights of the Old Republic. It's a little more guided than this, but in some ways it feels like it has elements of the classic Bioware "do a required area, now choose from two areas, now do a required area". The process of Emerald Vale -> Groundbreaker -> Roseway or other side quests or whatever -> Monarch reminds me a lot of ME1's Eden Prime -> Citadel -> Feros or Noveria -> Vermire.
That structure feels good here! It's controlled in a way that funnels you toward the good bits, while also giving you enough leeway to do what you want. As much as I love New Vegas, it did have an issue once you got to The Strip, in that it very suddenly stopped guiding you. Accessing some of the best quests in New Vegas meant striking out on your own to see what you could see, while The Outer Worlds has a more guiding hand, and I like that a lot.
What do you think of the companions so far, Cara? Parvati is a real winner from what I've seen; people seem to love her across the board. She's my favourite RPG character since like, Veronica Santangelo. Her quest is really nice, too; it's just a good bit of fluff.