Telling a well-known tale of honour, love, betrayal and revenge Carl Rinsch’s remake of 47 Ronin is being panned by the critics. Having seen the film, I think I’ve an idea of why, after all, compared to the 3D/CGI fests centred around larger than life characters, who generally save the world with a certain amount of panache and humour, 47 Ronin’s insular tale of a Japanese master’s coup by a rival diamyo is terribly straight faced. Yes the film contains CGI, yes you can see it in 3D, yet many critics consider 47 Ronin to be a dull fantasy adventure. But are such comments fair assessment?
47 Ronin has its weaknesses. It doesn’t contain the charm of such films as Hidden Tiger, Crouching Dragon (Ang Lee - 2000), or emulate the samurai fighting style of Takashi Miike’s 13 Assassins (2010). In a number of respects this film is simply an adventure film with katanas and a dash of fantasy manoeuvres – generally against CGI opponents. I think the film suffers because of this. It becomes overly ‘action’ orientated and loses its samurai focus. After all, this is the story of how a group of dishonoured samurai warriors avenged the wrongful death of their master. Although the action scenes are well constructed, they don’t contain the stylised choreography one might expect. There is an attempt to blend the action/samurai dichotomy, but I felt this was an uncomfortable liaison. The only warrior that doesn’t begin as a samurai is Kai, the half breed (Keanu Reeves) and within the construct of the narrative his fighting style can be perceived as logical.
One aspect of 47 Ronin which I enjoyed was the performances. There’s been some criticism of these, but I felt there was a real attempt to achieve a level of stylisation appropriate to the culture depicted. True to Japanese cinema, much was portrayed through the eyes of a character. Quite early on, as Kai, Keanu Reeves managed to speak volumes in one scene with the level of emotion he portrayed in just a look. Also, the camera lingered at times, and rightly so, but for those unfamiliar with Japanese cinema this would perhaps just feel slow. 47 Ronin isn’t a briskly told tale, rather it’s a paced narrative that gives cause and effect as it develops. Unfortunately, this paced narrative juxtaposes quite uncomfortably with the action set pieces resulting in a lack of tension.
So what does 47 Ronin get right? Well, for starters the detail. If we look at what is achieved in relation to the sets, external locations (Budapest and Japan), the depiction of political hierarchy/agendas, the conflict between honour and duty, the costumes…. there is a great deal that is really good. It seemed to me that many of the sets had been built in the open air on location. They were quite stunning. However, I dare say Shepperton Studios were used for some of the internal shots, in which case the editing is excellent. My view here is that although the fight sequences were a bit of a mishmash, the cinematic quality of the scenes, their depth due to attention to detail is pretty darn good. Visually, this is a very solid piece of filmmaking. In addition, whereas CGI can be overbearing and obvious, due to the fact that spirits, demons and ghosts feature so strongly and regularly in Japanese films, CGI effects blended almost seamlessly into this movie.
In its totality, 47 Ronin is something of a mixed bag. It has strengths and weaknesses but overall is a solid film. In time, perhaps, its strengths may begin to surface through the wave of negativity that has surrounded its cinematic release. However, 47 Ronin is worth seeing on the big screen due to its visual quality. In addition, if you enjoy a slower paced narrative with cause and effect, rather than fast action with glib heroes, you should enjoy this.